"My sheep are not lost. They just need to be found."
• Name :: Yenda.
• True Name :: Pomum (means fruit in Latin).
• Nickname(s) :: N/A.
• Birthday :: Unknown.
• Age :: Fourteen.
• Gender :: Female.
• Sexuality :: Aromantic.
• Species :: Yenda's a cervitaur, or more directly, a deer centaur. She's a white-tailed deer and the most common species in the Erutia Forest. However, because of the species' bashfulness and desire for solitude, she has not seen one of her kind in a long time.
• Physical Description :: From her head to her waist, Yenda's human, while her lower half is a deer body. Though her upper half bears the qualities of a natural female, her skin is actually covered in a light sheet of tan fur akin to velvet. Yenda has a very twiggy build and stands tall for her species. Her deer half is fallow brown in color and speckled with lighter patches. Yenda's locks are cerise and trimmed short to her shoulders; curling inward at the ends. Atop her head as a small pair of white horns. Her eyes are blue-grey and wide with a peppiness unlike most cervitaur's gentle and modest natures. They hardly allow their emotions to show on their faces. She normally wears a smile, but even it can be disturbed depending on her mood.
• Fashion :: Fashion is not of the highest importance to certivaurs, especially a shepherdess whose worries are concentrated on her sheep, not herself. Yenda sports the bare minimum day by day: A brick red cloak decorated with dots covers the entirety of her human half and drapes over her arms. She typically wears the hood on it up, but throws it down when she stops and takes the time to listen. Yenda's shepherding crook stands to about her shoulder when touching the ground. It curls in either direction at the top; the more prominent side the anchor for a golden lantern with red glass. It is enhanced with magical properties to keep a lasting flame, but because the magic on it is fading, the glow is very dim. It is the deer's most trusted item to guide her through the gloom of Erutia and she never leaves home without it.
• Family :: Tarn (father; whereabouts unknown), Urdu (mother; whereabouts unknown).
• Likes :: Fruits, her sheep, the sound of wind through the trees, the smell of wet earth, smiling, fireflies.
• Dislikes :: Winter chill, losing her sheep, direct sunlight, leaving Erutia, meat eaters, toads.
• Personality :: Yenda is all smiles even when the moment does not call for it. This placid attitude is mostly from an attempt to keep herself sane. Though most doe of her species are civil and can deal with solitude, Yenda has a fault when she prefers another person's company. She has picked up the quirk of talking to her sheep because of this, even giving them names and imagining them reply in return. However, her mirth is a good counterbalance for hastiness. Yenda takes her times with things and finds enjoyment is almost everything she does. If it is a new skill for her, she immediately dubs it fun until she finds a reason to see it as terrible. While Tarquin calls her a "spirit of happiness" because of this trait, Duan thinks otherwise, and notes that it is actually childish gullibility.
Yenda has only known the company of herself for a very long time. The last individual she made contact with was her own father, Tarn, whose parting words were a final farewell. Since that day, Yenda has dutifully completed what was instructed of her without any complaint or interaction with anyone. Due to her little socialization, the deer is terrible when it comes to talking to others. She's uneducated in the ways of proper civility and has a tendency of bringing up terrible topics at the wrong time. Because of this, Yenda gets a tongue lashing from Duan scolding her on her rudeness. This is also one of the reasons Duan claims she sticks around; she wants to prevent Yenda from hurting more people's feelings.
When Yenda finds an activity entertaining, she sticks to it until it loses its charms. Unfortunately, this happens very often, and Duan points out it is probably because the deer gets addicted to things easily. There is much leeway to support the human girl's claim. The biggest factor is Yenda's lifelong goal to care for her sheep. It was her only form of duty and entertainment, so the openness to try something new sparked a keen sense of curiosity that never had a chance to be used. But it also has its drawback and can force desperation onto the deer like the time when she grew attached to gambling and was willing to pawn off most of her belongings to continue the vice.
• Background :: Every morn, Yenda wakes in the shadows of the Erutia forest -- a grove whose trees grow so tall, they blot out the sun. With the help of an enchanted lantern whose magic is fading, the deer traverses the thickets with the dim glow to lead her flock of sheep safely through to a clearing at its end to graze.
One day, this duty is halted when Yenda hears something metallic clattered down from the canopy above and to the forest floor. Picking it up, the deer comes across a sheathed sword. Describing it as a "heavy stick" because she has never seen a weapon before, the deer decides to take it along with her as she finally brings her sheep to the clearing. Wondering who the owner is, Yenda decides she'd like to find who the sword belongs to and return it to them. Realizing she'd have to leave the forest for the first time in her life, she commands her sheep to remain in the clearing as she descends outside of it.
Unfortunately, because her blue eyes aren't used to sunlight, Yenda is blinded by the brightness her first two steps out. Wandering aimlessly, she comes upon help in the form of a kindly woman named Isseni. However, Isseni is actually a naga and, after having not eaten for several weeks, sees Yenda as a prime meal. Wrapping her serpent half around the girl, she continues to coax the deer that everything will be fine. Just as she is about to swallow her whole, the naga cringes in pain at the touch of Yenda's lantern.
The serpentine woman is actually hurt by any forms of magic and relents it is because of magical barriers around towns that she can't eat as often as she wants. Though she still fears Yenda's lantern, she still tries to take advantage of the deer, and asks her her true name, which happens to be "pomum" (means fruit in Latin; knowing an individual's true name gives another power over them), saying she needs it to find her help. Just as Yenda is about to unwittingly confess it, the naga is hit with powerful blast of magic. In pain, she shrivels up and slithers away into Erutia's underbrush.
Yenda's savior happens to be a small frog merchant known as Tarquin. Mumbling curses to himself, he splashes enchanted water in the deer's eyes, curing her of her blindness. Thanking him, Yenda continues on her trek to look for the sword's owner, not knowing the weapon does belong to the frog. As he was hopping along the branches of the forest, he happened to drop it. Because it was too dark, he couldn't find it, but now he knows has ownership of it. Since he bound by his own word to never steal an item and sell it, he decides to follow Yenda and take it back when she is officially killed. He couldn't take it the first time because Isseni terrified him and would've surely eaten him; so saving Yenda with him last pinch of magic in case of emergencies was the best he could do.
Arriving in a town, Yenda in intimidated and surprised by the amount of people around. At first, she tries to ask people individually if the sword belongs to them, but her attempts come to no avail. An orc, seeing how the deer was struggling, approaches her and offers his hand. Taking her to a smithy he works at, Yenda gives the sword to the master smith, an aging dwarf, and is told what exactly a sword is. Shaken to learn that it is used to kill people but determined to return it, Yenda asks if he has any idea who it might belong to. Though the dwarf shrugs and suggests she chuck it because the sword is rusted in its hilt and can't be removed, he says that the sword was likely made via a goblin's hand because of the inscriptions on it. Being told that there is a goblin mountain east of the village, Yenda decides to head there despite the dwarf's warnings.
Many events happen as Yenda heads for the mountain, a lot of which Tarquin saves her from. The two decide to travel together since Tarquin wants to ensure the safety of his goods. Along their way to the mountain, Tarquin informs her that the weapon she now wears around a sling on her left side is called the Sword of Yon. It once belonged to a corrupted man who is said to have slain ten thousand souls and that carrying will bring misfortune. He offers to take it from her and deliver it to the goblins to prevent anything bad from happening to her. Yenda tries to disregard his story, despite her fright, and reiterates she should deliver it herself. Shrugging off her choice, the two continue.
Just before they reach the mountain's base, Yenda and Tarquin are attacked by a monstrous and territorial troll. Though he tries to defend her, Tarquin is killed during the skirmish. Yenda flees for her life inside one of the caves of the mountain. For a long time, she is lost in the caverns with only her lantern to guide her; mourning the loss of the frog and traumatized by his murder. Before long, she comes across several goblins who, at first, regard her as a danger and flee. Yet, when they sense the aura of the sword she holds, they start calling her Yon and honor her as their leader. Though confused, she regards the goblins as her friends, and she decides to keep the sword since she is now Yon, the owner.
Yenda's life with them is peaceful as they treat her like a king. That peace does not stay when the troll from before decides to make the caves of the goblins his. He slays a few goblins who try and fight him back. Enraged that some of her friend's were killed, Yenda decides to use the sword to save them. Despite being rusted over, the deer rage causes her to see red and she draws the weapon from its sheath. She slays the troll by stabbing him and only comes back to her senses after seeing what she had done. Even worse, she was wounded during their fight, and sees that her blood is black. She recalls something Tarquin had told her that wielding the sword also corrupted the user's body, essentially making them strong, but immortal. Keeping the sword made Yenda a walking corpse. Petrified at what she had become, Yenda breaks down sobbing as the goblins cheer on Yon for killing the troll.
Years later, Yenda has been fully corrupted by the Sword of Yon. Her body is strong, but dependent on the sword; if it leaves her side, she is likely to die. She is also constantly plagued by a bloodthirsty desire to kill; which she does so on occasion by ransacking villages with her goblin army. She has lost one of her arms long ago from one of those battles and remains on the down-low now because she can't defend herself with her full strength.
Yenda recalls the days of her youth of when she was naive, but happy. In reminder of those days, she keeps her still glowing lantern with her in chamber and looks onto it with yearning every night. One day, a human boy breaks into the mountain. After slaying several goblin guards, others stampede on him to do the same, but Yenda stops them. She asks about his coming, which he screams that he came to exact vengeance on her because her army killed the boy's parents when she ransacked their village. Amending the boy's courage, Yenda agrees to fight him one-on-one to satiate his want for revenge. During the fight, Yenda allows herself to be killed to end her miserable existence because of the Sword of Yon. Triumphant because of his victory, the boy grabs hold of the sword and raises it above his head. As he does this, the goblins cheer, and now regard him as the new Yon.
• Trivia :: Yenda's favorite food are native beetles to the Erutia Forest called Grackle Bugs.
• True Name :: Pomum (means fruit in Latin).
• Nickname(s) :: N/A.
• Birthday :: Unknown.
• Age :: Fourteen.
• Gender :: Female.
• Sexuality :: Aromantic.
• Species :: Yenda's a cervitaur, or more directly, a deer centaur. She's a white-tailed deer and the most common species in the Erutia Forest. However, because of the species' bashfulness and desire for solitude, she has not seen one of her kind in a long time.
• Physical Description :: From her head to her waist, Yenda's human, while her lower half is a deer body. Though her upper half bears the qualities of a natural female, her skin is actually covered in a light sheet of tan fur akin to velvet. Yenda has a very twiggy build and stands tall for her species. Her deer half is fallow brown in color and speckled with lighter patches. Yenda's locks are cerise and trimmed short to her shoulders; curling inward at the ends. Atop her head as a small pair of white horns. Her eyes are blue-grey and wide with a peppiness unlike most cervitaur's gentle and modest natures. They hardly allow their emotions to show on their faces. She normally wears a smile, but even it can be disturbed depending on her mood.
• Fashion :: Fashion is not of the highest importance to certivaurs, especially a shepherdess whose worries are concentrated on her sheep, not herself. Yenda sports the bare minimum day by day: A brick red cloak decorated with dots covers the entirety of her human half and drapes over her arms. She typically wears the hood on it up, but throws it down when she stops and takes the time to listen. Yenda's shepherding crook stands to about her shoulder when touching the ground. It curls in either direction at the top; the more prominent side the anchor for a golden lantern with red glass. It is enhanced with magical properties to keep a lasting flame, but because the magic on it is fading, the glow is very dim. It is the deer's most trusted item to guide her through the gloom of Erutia and she never leaves home without it.
• Family :: Tarn (father; whereabouts unknown), Urdu (mother; whereabouts unknown).
• Likes :: Fruits, her sheep, the sound of wind through the trees, the smell of wet earth, smiling, fireflies.
• Dislikes :: Winter chill, losing her sheep, direct sunlight, leaving Erutia, meat eaters, toads.
• Personality :: Yenda is all smiles even when the moment does not call for it. This placid attitude is mostly from an attempt to keep herself sane. Though most doe of her species are civil and can deal with solitude, Yenda has a fault when she prefers another person's company. She has picked up the quirk of talking to her sheep because of this, even giving them names and imagining them reply in return. However, her mirth is a good counterbalance for hastiness. Yenda takes her times with things and finds enjoyment is almost everything she does. If it is a new skill for her, she immediately dubs it fun until she finds a reason to see it as terrible. While Tarquin calls her a "spirit of happiness" because of this trait, Duan thinks otherwise, and notes that it is actually childish gullibility.
Yenda has only known the company of herself for a very long time. The last individual she made contact with was her own father, Tarn, whose parting words were a final farewell. Since that day, Yenda has dutifully completed what was instructed of her without any complaint or interaction with anyone. Due to her little socialization, the deer is terrible when it comes to talking to others. She's uneducated in the ways of proper civility and has a tendency of bringing up terrible topics at the wrong time. Because of this, Yenda gets a tongue lashing from Duan scolding her on her rudeness. This is also one of the reasons Duan claims she sticks around; she wants to prevent Yenda from hurting more people's feelings.
When Yenda finds an activity entertaining, she sticks to it until it loses its charms. Unfortunately, this happens very often, and Duan points out it is probably because the deer gets addicted to things easily. There is much leeway to support the human girl's claim. The biggest factor is Yenda's lifelong goal to care for her sheep. It was her only form of duty and entertainment, so the openness to try something new sparked a keen sense of curiosity that never had a chance to be used. But it also has its drawback and can force desperation onto the deer like the time when she grew attached to gambling and was willing to pawn off most of her belongings to continue the vice.
• Background :: Every morn, Yenda wakes in the shadows of the Erutia forest -- a grove whose trees grow so tall, they blot out the sun. With the help of an enchanted lantern whose magic is fading, the deer traverses the thickets with the dim glow to lead her flock of sheep safely through to a clearing at its end to graze.
One day, this duty is halted when Yenda hears something metallic clattered down from the canopy above and to the forest floor. Picking it up, the deer comes across a sheathed sword. Describing it as a "heavy stick" because she has never seen a weapon before, the deer decides to take it along with her as she finally brings her sheep to the clearing. Wondering who the owner is, Yenda decides she'd like to find who the sword belongs to and return it to them. Realizing she'd have to leave the forest for the first time in her life, she commands her sheep to remain in the clearing as she descends outside of it.
Unfortunately, because her blue eyes aren't used to sunlight, Yenda is blinded by the brightness her first two steps out. Wandering aimlessly, she comes upon help in the form of a kindly woman named Isseni. However, Isseni is actually a naga and, after having not eaten for several weeks, sees Yenda as a prime meal. Wrapping her serpent half around the girl, she continues to coax the deer that everything will be fine. Just as she is about to swallow her whole, the naga cringes in pain at the touch of Yenda's lantern.
The serpentine woman is actually hurt by any forms of magic and relents it is because of magical barriers around towns that she can't eat as often as she wants. Though she still fears Yenda's lantern, she still tries to take advantage of the deer, and asks her her true name, which happens to be "pomum" (means fruit in Latin; knowing an individual's true name gives another power over them), saying she needs it to find her help. Just as Yenda is about to unwittingly confess it, the naga is hit with powerful blast of magic. In pain, she shrivels up and slithers away into Erutia's underbrush.
Yenda's savior happens to be a small frog merchant known as Tarquin. Mumbling curses to himself, he splashes enchanted water in the deer's eyes, curing her of her blindness. Thanking him, Yenda continues on her trek to look for the sword's owner, not knowing the weapon does belong to the frog. As he was hopping along the branches of the forest, he happened to drop it. Because it was too dark, he couldn't find it, but now he knows has ownership of it. Since he bound by his own word to never steal an item and sell it, he decides to follow Yenda and take it back when she is officially killed. He couldn't take it the first time because Isseni terrified him and would've surely eaten him; so saving Yenda with him last pinch of magic in case of emergencies was the best he could do.
Arriving in a town, Yenda in intimidated and surprised by the amount of people around. At first, she tries to ask people individually if the sword belongs to them, but her attempts come to no avail. An orc, seeing how the deer was struggling, approaches her and offers his hand. Taking her to a smithy he works at, Yenda gives the sword to the master smith, an aging dwarf, and is told what exactly a sword is. Shaken to learn that it is used to kill people but determined to return it, Yenda asks if he has any idea who it might belong to. Though the dwarf shrugs and suggests she chuck it because the sword is rusted in its hilt and can't be removed, he says that the sword was likely made via a goblin's hand because of the inscriptions on it. Being told that there is a goblin mountain east of the village, Yenda decides to head there despite the dwarf's warnings.
Many events happen as Yenda heads for the mountain, a lot of which Tarquin saves her from. The two decide to travel together since Tarquin wants to ensure the safety of his goods. Along their way to the mountain, Tarquin informs her that the weapon she now wears around a sling on her left side is called the Sword of Yon. It once belonged to a corrupted man who is said to have slain ten thousand souls and that carrying will bring misfortune. He offers to take it from her and deliver it to the goblins to prevent anything bad from happening to her. Yenda tries to disregard his story, despite her fright, and reiterates she should deliver it herself. Shrugging off her choice, the two continue.
Just before they reach the mountain's base, Yenda and Tarquin are attacked by a monstrous and territorial troll. Though he tries to defend her, Tarquin is killed during the skirmish. Yenda flees for her life inside one of the caves of the mountain. For a long time, she is lost in the caverns with only her lantern to guide her; mourning the loss of the frog and traumatized by his murder. Before long, she comes across several goblins who, at first, regard her as a danger and flee. Yet, when they sense the aura of the sword she holds, they start calling her Yon and honor her as their leader. Though confused, she regards the goblins as her friends, and she decides to keep the sword since she is now Yon, the owner.
Yenda's life with them is peaceful as they treat her like a king. That peace does not stay when the troll from before decides to make the caves of the goblins his. He slays a few goblins who try and fight him back. Enraged that some of her friend's were killed, Yenda decides to use the sword to save them. Despite being rusted over, the deer rage causes her to see red and she draws the weapon from its sheath. She slays the troll by stabbing him and only comes back to her senses after seeing what she had done. Even worse, she was wounded during their fight, and sees that her blood is black. She recalls something Tarquin had told her that wielding the sword also corrupted the user's body, essentially making them strong, but immortal. Keeping the sword made Yenda a walking corpse. Petrified at what she had become, Yenda breaks down sobbing as the goblins cheer on Yon for killing the troll.
Years later, Yenda has been fully corrupted by the Sword of Yon. Her body is strong, but dependent on the sword; if it leaves her side, she is likely to die. She is also constantly plagued by a bloodthirsty desire to kill; which she does so on occasion by ransacking villages with her goblin army. She has lost one of her arms long ago from one of those battles and remains on the down-low now because she can't defend herself with her full strength.
Yenda recalls the days of her youth of when she was naive, but happy. In reminder of those days, she keeps her still glowing lantern with her in chamber and looks onto it with yearning every night. One day, a human boy breaks into the mountain. After slaying several goblin guards, others stampede on him to do the same, but Yenda stops them. She asks about his coming, which he screams that he came to exact vengeance on her because her army killed the boy's parents when she ransacked their village. Amending the boy's courage, Yenda agrees to fight him one-on-one to satiate his want for revenge. During the fight, Yenda allows herself to be killed to end her miserable existence because of the Sword of Yon. Triumphant because of his victory, the boy grabs hold of the sword and raises it above his head. As he does this, the goblins cheer, and now regard him as the new Yon.
• Trivia :: Yenda's favorite food are native beetles to the Erutia Forest called Grackle Bugs.